Damage taken during combat is location-based, with a shot to the torso causing more damage than a shot to a limb. Players and opponents can disarm each other at close range, and players may use this feature to steal weapons or knock foes unconscious. Although the game does not feature health recovery items, players can pick up shields that protect them with a secondary health bar. Players have a certain amount of health which decreases when attacked by opponents. Some can also be used in duplicate, one in each hand. Most weapons have a finite magazine and must be reloaded after a certain number of shots. For example, the secondary function of the K7 Avenger assault rifle detects threats like explosive devices. Besides their primary mode of fire, weapons have a secondary function that enables an alternate fire mode or grants players special abilities. Players can carry an unlimited number of weapons, ranging from handguns to assault rifles, rocket launchers, a shotgun, a sniper rifle, and combat knives. Interaction with the environment is via a single context-sensitive button, which can activate computers, operate lifts, and open doors. Players manoeuvre their character from a first-person perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges. Perfect Dark is a first-person shooter where players must complete levels to unlock content and progress through the game's storyline. A remaster, also titled Perfect Dark, featuring enhanced graphics and online multiplayer, was released in 2010. The game is occasionally cited as one of the greatest video games of all time. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. Although critics widely praised its graphics, artificial intelligence, and number of multiplayer options, some criticised its inconsistent frame rate. Upon release, Perfect Dark received critical acclaim and sold relatively well, eventually joining Nintendo's " Player's Choice" game selection. Shortly before the game's release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer character was cut due to sensitive issues surrounding the ability for players to attack images of real people. The game is technically one of the most advanced titles for the Nintendo 64 and requires an Expansion Pak to access the campaign mode and most of the multiplayer features. GoldenEye 007 director Martin Hollis led the game's production for the first 14 months of its near three-year development cycle before he left Rare to pursue other interests. It also features a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.Īs a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007, Perfect Dark shares many features with its predecessor and runs on an upgraded version of its engine.
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The game features a campaign mode where a single player must complete a series of levels under certain difficulty settings to progress through the story. It is the first game of the Perfect Dark series and follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. Perfect Dark is a first-person shooter developed and published by Rare and released for the Nintendo 64 video game console in 2000.